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The Digital Literacy Survey is a simple and fun self-assessment tool that allows users to discover how digitally literate they really are. Available in almost 20 different languages, this survey consists of a variety of questions based on common ICT tasks, and new media tools. Users will be able to compare their digital confidence to their actual levels of digital literacy. The tool consists of 37 questions and will take approximately five to ten minutes.
All Aboard Digital Skills provides short courses for those at different stages in their use of technologies - including courses on digital creativity, course design and information skills, etc. Users can earn digital badges for satisfactory completion of the courses.
The Rudaí23 programme is designed to introduce the user to new web tools and apps for creating content, collaborating, networking and sharing their work. While there is a library focus to much of the content there are tools within the course that are widely applicable in higher education. The programme consists of 23 modules. Participants can choose which modules to complete and can earn up to five digital open badges for satisfactory completion of all tasks.
Learner Web is a learning support system for users who want to increase their digital literacy. Learner Web offers self-paced instruction and is typically implemented as a combination of online learning and face-to-face interaction with a tutor or teacher.
Digital Footprint can be understood as any trace of data users leave behind as a result of their online activity. This material is created with or without a users consent. Examples include comments on social media, Skype calls, app use and email records. If users click on the above link they will find more information on why it is important, and on what users can do to make sure it reflects them in a good light.
Digital Identity refers to howa person presents themselves in an online environment. People may use different channels to communicate different facets of their personality and therefore have more than one digital identity. A key issue in this area is being aware of a person intended audience when creating content. In order to find out more click on the Digital Identity link above.
Digital Security refers to measures a user takes to safeguard their data when interacting in a digital environment. Some of the major themes in this area would be managing username & passwords, customising users profile settings on social media sites, disseminating personal information and protecting users against malware. Some of these issues are discussed in a James Lyne Ted talk which is linked above.
Internet Privacy refers to the level of security of personal data, communications and preferences published via the internet. It is an issue for any user planning an online purchase, visiting a social media site, participating in an online game or attending forums. There is a risk that any users participating in these activities could have their identity stolen, used or compromised. For more information see the Glen Grenwald Ted Talk linked here on privacy.
Copyright is the term, which describes the legal rights given to authors/creators of certain categories of work. This means that the owner of material has the right for a fixed number of years, to print, publish, perform, film, or record literary, artistic, or musical material. The above link provides a video review of copyright principles delivered through a series of Disney characters.
Digital Information Evaluation refers to the process of assessing whether digital information is reliable, accurate, credible, recognised and based on research. The above link is a video which discusses this area.
Kahoot allows the user to make a series of multiple choice questions or try their new game – Jumble. The format and number of questions are entirely up to the user Add videos, images, and diagrams to the questions to amplify engagement. Best played in a group setting! Use with adults for professional learning workshops!
Nearpod allows the teacher to create or download their own interactive media presentations, share with other users for their response and monitor and measure student results on an individual and aggregate basis.
Padlet is a free online tool, which can be used for many learning activities. Create collaborative padlets for all users to post their responses or have each user create a padlet to demonstrate their learning. There are also different ways you can engage using Wall, Canvas, Stream, Grid, or Shelf.
Plickers is a powerful, yet simple tool that lets teachers collect real-time formative assessment data without the need for user devices. The teacher can print the Plickers cards themselves or they can order laminated cards online.
Poll Everywhere is a user-response tool — available on just about any platform from the web to iOS and Android to all the major presentation providers that offers assessment and whole-class participation through teacher designed surveys, polls, and discussion boards.
Socrative quickly assesses users with prepared activities or on-the-fly questions to get immediate insight into their understanding. A teacher can then use use auto-populated results to determine the best instructional approach to most effectively drive learning
SoftChalk Lesson Builder is a web lesson editor that lets users easily create engaging, interactive web lessons. With LessonBuilder, users can create professional-looking, interactive content without knowing any HTML, or programming.
Sumopaint is an online image editor, which can be used without installing anything to a device. It's the most versatile photo editor and painting application that works in a browser. The user can open and save images from their hard drive or save it to cloud